Lizard's tail
Improved Lizard
13/11/18
Animating a character walking, focusing on putting to use the principle of secondary action in the movement of the tail. - To understand how the movement of the tail should work, I first traced some poses of a squirrel skipping from a Preston Blair contact sheet. By doing this I could see that the tail moved in a wave, reaching its high point a frame after the rest of the body did. I tried to imitate this movement in my own animation. I also added an extra element to the tail, the furling and unfurling of it. I don't think I quite got this looking natural. The tail should have a consistent volume, and mine varies somewhat. I could have also done with more in-betweens.
09/11/18
13/11/18
09/11/18
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